Updates

MàJ 3.0.4 – Soul Badge Blitz

Earn Soul Badges, enjoy a Super Daily Dash, and get costumes in Today’s Specials!

General

1. All Ranked Seasons now last 9 weeks and start on June 14.

2. Small Dragon Certificates can now be used until June 28.
– On June 28, Small Dragon Certificates will no longer be available and recipes and items that use Small Dragon Certificates will now use Dragon Certificates.

3. The Grandmaster Key Combos in the Hongmoon Training Room now require less strict timing.
4. The Daily Challenge tab has been removed from Dragon Express.
5. Soulstones have been moved from Season Rewards to Weekly Rewards for 1v1 Duel Match and 3v3 Tag Match.
6. Moonstones have been moved from Season Rewards to Weekly Rewards for Whirlwind Valley and Beluga Lagoon.

Assassin

General
Evasion is now increased by 30% while in Stealth, down from 50%.
Guard Break (RMB)
Guard Break can no longer be used on targets affected by Knockdown.
Turning Leaf (Tab)
Turning Leaf now disables enemies for 1 second, down from 2 seconds.
Webbing (Tab)
Fixed an issue where players could not use Second Wind while affected by Webbing in certain situations.
Increased the cooldown of Webbing to 30 seconds, up from 18 seconds.
Protection Decoy (2)
Fixed an issue where Protection Decoy could sometimes still be used after Decoy ended.
Fixed an issue where stealth would sometimes not be applied when using Protection Decoy.
Shadow Slash (3)
Fixed an issue where Stealth was applied even when Lightning element Shadow Slash (Move 1) failed to hit.
Fixed an issue where Shadow element Shadow Slash (Move 1) could be used multiple times even when failing to hit.
Ice Mine (Z)
Ice Mine (Move 2) now has a cooldown of 60 seconds, up from 45 seconds.
Smoke Screen (X)
Smoke Screen (X) now grants Stealth to all party members for 6 seconds, down from 10 seconds.
Sneak Attack (X)
Fixed an issue where Sneak Attack could be used even after the Wind Rush effect of Throwing Dagger (X) was removed.
Fighting Spirit (V)
Fixed an issue where the Full Focus Recovery effect did not apply when using Fighting Spirit (Move 3) while affected by the Resists Amplification debuff.

Blade Dancer

General
Ascend (LMB), Rising Eagle (LMB), and Heavenly Dance (RMB) now deal elemental damage corresponding to the selected element.
Maelstrom (F)
Fixed an issue where Maelstrom could not be used when Snared status was removed by Vortex (Move 2)
Blade Storm (RMB)
Fixed an issue where the first hit of Lightning element Blade Storm was not dealing any damage.
Flash Step (RMB)
Flash Step (Move 2) can no longer be used immediately after Lightning Draw (C) or Wind Slash (C)
Raid (2)
Fixed an issue where enemies could not use Retreat (F) after being Dazed by Wind element Raid (Move 3).
Fixed an issue where Lightning element Raid was being displayed for Daze Joint Attacks.
Vortex (Tab)
Fixed an issue where the Damage reduction effect of Lightning element Hongmoon Secret Technique Vortex (Move 1) was only applying to the first hit of damage received.
Lightning Draw (C)
Lightning Draw (Move 3) now applies Electric Surge for 10 seconds, up from 6 seconds.
Whirling Scourge (Z)
Whirling Scourge (Move 1) now increases Attack Power by 5%, up from 3%.

Blade Master

Blade Echo (LMB)
Blade Echo can now be used at level 13, reduced from level 26.
Lightning Blade (LMB)
Flicker (Lightning) now becomes Lightning Blade and deals additional Lightning damage while Fulmination is active.
Honed Slash (RMB)
Honed Slash now deals increased damage in an 180 degree area of effect while Fulmination is active.
Fixed an issue where Honed Slash would have not skill enhancements applied during Fulmination.
Awakened Honed Slash (RMB)
Awakened Honed Slash now deals increased damage in an 180 degree area of effect.
Lunar Slash (Tab)
Lightning element Lunar Slash (Move 1 and Move 3) now deals increased damage.
Winged Protector (F)
The Shroud effect of Winged Protector (Move 1 and Move 3) is now applied to all party members but no longer removes status effects. The Shroud effect has a 1 minute cooldown that cannot be reset.
Violent Blade (F)
Violent Blade now increases Block by 1000.
Violent Blade (Lightning) now grants the Finesse effect for 6 seconds.
Five Point Strike (3)
Five Point Strike now deals Lightning damage when Lightning element is selected.
Lightning Draw (4)
Lightning Draw now grants the Fulmination effect for 3 seconds without unlocking the Hongmoon Secret Technique.

Destroyer

Iron Plating (F)
Iron Plating can now be used during Stone Shield (Move 2).
Fixed an issue where Iron Plating was not applied to party members affected by Airborne.
An icon is now displayed when Iron Plating is on cooldown.
Knee (F)
Fixed an issue where Knee (Move 1) was displaying an incorrect value for the Decreases Movement Speed effect.
Fixed an issue where Knee (Move 2) was not dealing the correct amount of damage.
Drag (Z)
Fixed an issue where enemy models would be displayed incorrectly when using Drag (Move 2).
Searing Strike (C)
Fixed an issue where characters would sometimes fail to move when using Searing Strike.
Stone Shield (V)
Fixed an issue where Hongmoon Secret Technique Stone Shield (Move 2) was not applying the Recover 20% HP for 8 sec effect correctly.
Stone Shield (Move 2) has had its cooldown increased to 36 seconds, up from 24 seconds.
Typhoon (Q)
Typhoon (Move 3) can now be used up to 4 times consecutively. The knockback effect is only applied once for Joint Attacks.
Typhoon (Move 3) now deals additional damage on consecutive uses.

Force Master

General
Fixed an issue where the effect of Pulse Mystic Badge was not being applied correctly.
Frost Armor (Tab)
Frost Armor is now available at level 35, down from level 40.
Frost Fury (F)
Fixed an issue where Frost Fury was dealing the incorrect amount of damage.
Fixed an issue where Frost Fury could not be used with 0 Focus.
Awakened Dragonchar (2)
Fixed an issue where Awakened Dragonchar was removing Frostbite, Freeze, Rapid Freeze, or Frost Prison from enemies.
Impact (1)
Hongmoon Secret Technique Impact (Stage 1) now pierces Parry.
Force Blast (3)
Force Blast now has a cooldown of 24 seconds, down from 36 seconds.
Cold Snap (Z)
Fixed an issue where Retreat (F) and Second Wind (Tab) could not be used in certain situations involving Cold Snap.
Blazing Wall (V)
Fixed an issue where the Primal Force Soul Badge was reducing the cooldown of Blazing Wall.
Frost Sheath (V)
Frost Sheath is now available at level 35, down from level 40.
Blaze Step (Q) / Frost Step (E)
Blaze Step (Q) and Frost Step (E) now have a cooldown of 12 seconds, down from 16 seconds.
Backstep (S)
Fixed an issue where Backstep or Escape would fail to cast or place the user in combat.
Backstep (Move 3) now has a cooldown of 12 seconds, down from 36 seconds.
Backstep (Move 3) now has a cooldown of 36 seconds when escaping from Stun, Daze, Knockdown, or Unconscious.

Kung Fu Master

Ice Guard (Tab)
Ice Guard (Move 1) has had its Freeze range increased to 30m, up from 8m.
Ice Guard (Move 1) now has a cooldown of 24 seconds, down from 36 seconds.
Gale Fist (2)
Gale Fist (Move 3) now has a vertical range of 10m, up from 8m.
Gale Fist (Move 3) now applies Stun for 2 seconds when successfully hitting a Stealthed target.
Somersault Kick (2)
Fixed an issue where Shadow Dance (Q) and Footwork (E) can be used during Somersault Kick.
Comet Strike (4)
Comet Strike (Move 2) now deals Flame damage when Flame element is selected.
Rising Dragon (Z)
Rising Dragon (All Moves) now deals Flame damage when Flame element is selected.

Soul Fighter

General
Fixed issues with incorrect tooltip information for Kingfist (V), Elbow Smash (1), Right Punch (RMB), and Howling Blast (F).
Displace (2)
Fixed an issue where damage would sometimes not be dealt correctly when launching a target Airborne with Displace (Move 2).
Focus Chi (Z)
Fixed an issue where the Critical Damage increase would not be applied correctly when using Kingfist (V) or Frost Storm (V) shortly after using Focus Chi.

Summoner

Martial Tome
Fixed an issue where some skills were missing when using the Resist filter.
Rumblebees (RMB)
Rumblebees (Move 2) now does not apply Deep Wound effect when the attack is resisted.
Fixed an issue where Rumblebees could sometimes not be cast instantly after successfully hitting with Rosethorn (Move 1).
Awakened Rumblebees (RMB)
Fixed an issue where Divine Dragon Bracelet and Tiger Bracelet were not enhancing Awakened Rumblebees.
Entangle (RMB)
Entangle can no longer be used on enemies affected by knockdown.
Power Pounce (Tab)
Fixed an issue where Power Pounce (Move 1) was not applying the Defense reduction effect in certain situations.
Flying Nettles (F)
Fixed an issue where defensive skills were sometimes not working properly after being affected by Flying Nettles.
Doom ‘n’ Bloom (F)
Doom ‘n’ Bloom now recovers 40% HP over 5 seconds for Familiars within range, up from 20%.
Enhanced Seed Shroud (F)
Fixed an issue where the duration of Enhanced Seed Shroud would sometimes be shorter than intended.
Weed Whack (1)
Fixed an issue where the Ivy Poison effect of Weed Whack (Move 3) was dealing less damage than shown.
The poison effect from Weed Whack (Move 3) now lasts for 15 seconds, up from 10 seconds.
Hongmoon Secret Technique Weed Whack (Move 3) now deals additional damage to enemies affected by Petal Storm Toss.
Backstep (2)
Backstep now removes status effects from the Familiar when Second Wind is used by the Summoner to escape status effects.
Seed Shroud (4)
Fixed an issue where using Seed Shroud could cause issues in the Hongmoon Training Room
Fixed an issue where the damage reduction effect was sometimes not applied correctly when successfully countering with Seed Shroud (Move 2).
Briar Patch (4)
Fixed an issue where defensive skills were sometimes not working properly after being affected by Briar Patch.
Beckon (E)
Beckon can no longer be used while the Summoner is airborne.
Beckon no longer grants resistance to status effects when used while affected by status effects.
Beckon now applies Knockdown status more quickly.
Huzzah! (Z)
Huzzah (Move 2) now recovers 10% HP for the Summoner and Familiar.
True Friend (X)
True Friend (Move 1) now has a cooldown of 36 seconds, down from 45 seconds.
True Friend (Move 2) now has a cooldown of 45 seconds when used while the Summoner is affected by a status effect.
Hammer Spin (C)
Hammer Spin can now be used while the Familiar is affected by Stun or Daze.
Dodge (S)
Dodge now removes removes the Snare effect from the Familiar.

Warlock

General
Fixed an issue where some status effects were being incorrectly applied to the Thrall.
Fixed an issue where Status Effect – Solo Stun Joint Technique and Enhance Party – Soulburn could not be completed in the Hongmoon Training Room.
Dimensional Volley (RMB)
Dimensional Salvo now deals additional Shadow damage to enemies affected by Stun or Airborne after using Hongmoon Secret Technique Dimension Volley (Move 2)
Dimensional Salvo (RMB)
Dimensional Salvo (Move 2) now deals less damage.
Awakened Dimensional Salvo (RMB)
Awakened Dimensional Salvo now recovers 2 Focus upon successfully landing a critical hit.
Awakened Bombardment (RMB)
Awakened Bombardment now recovers 2 Focus upon successfully landing a critical hit, up from 1 Focus.
Soulburn (Tab)
Awakened Dragoncall (4) and Awakened Dragon Helix (4) have been added and can be used during Soulburn.
Soulburn now has a casting time of 1 second, down from 2 seconds.
Soulburn no longer resets all cooldowns or increases Movement Speed.
Soulburn now increases Critical Damage by 20%, down from 50%.
Time Distortion (Tab)
Time Distortion now resets the cooldowns of all party members within 50m on the first tick only.
Soul Shackle (2)
Soul Shackle (Move 3) now has a 24 second cooldown, up from 18 seconds.
Imprison (3)
Imprison (Move 2) now applies Snare for 4 seconds.
Dragon Helix (4)
Dragon Helix (Move 2) now deals less damage.
Dragoncall (4)
Fixed an issue where Dragoncall could not be cast instantly while also being able to cast Hongmooon Secret Technique Dragoncall (Move 1) instantly.
Awakened Dragoncall (4)
Fixed an issue where Awakened Dragoncall would not have its cooldown reset while using Leech with Soulburn active.
Wingstorm (V)
Shadow element Wingstorm (Move 1) now reduces the cooldown of Leech by 1 second on every hit.
Eclipse (S)
Fixed an issue where the character would not move when using Eclipse shortly after Sanctum (C).
Void Slash
Fixed an issue where the tooltip for Void Slash (Move 2) was displaying damage using the Warlock’s Attack Power.

Localization

– Skill descriptions for all classes have received significant improvements.
– Fixed and updated localization in English, German, and French.

Voir plus

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