Key changes in bless online’s steam release


As we march towards the May release of Bless Online on Steam, many of you asked how the Steam version of Bless Online is going to be different from its past or currently available releases. We definitely understand where the questions are coming from. We have not shared as much as we should have in explaining how the game will be different from what you see in Korea or Japan servers. That’s why we decided to focus this blog on describing some of the key changes we are bringing to the Steam release.

While we’ve been developing Bless Online for a long time, our focus on making Bless Online a great game has never wavered. We also have an amazing and active community that has not given up on us but continue to support us and give constructive feedback. One of the primary goals for the Steam release is to make sure to address some of the key concerns that have been repeatedly raised by the community. Now, let’s explore what some of those changes are.

Combat System Restructuring

Let’s change everything we can!
We spent the most effort in revamping the combat system! We’ve re-examined almost every class’ skills and restructured their composition and effects.

Rhythmic Combat
Players need to pick two stance skills out of six, as well as four general skills that will go well with their class. Using these skills in combos during combat will lead to extra effects (1. Select a stance, 2. Use your starting skill 3. Use a skill combo).

In combat, there is more action and it has gotten more difficult due to the new dynamic combo system. Depending on how good a player is at making combos, they can bring out the full potential of their class.

(The screenshot above was taken during the development process and therefore is not localized nor reflective of the final product.)

Restructuring Growth Mechanics
We have rebuilt the mechanics behind both skill acquisition and skill leveling. In the Steam version, in addition to advancing your equipment, learning and leveling up skills are main parts of growing your character.

There is a variety of ways to obtain the gems that are used to level skills. As we aim to avoid P2W, the amount of money you spend on the game will not affect the amount of gems you can get.

(The screenshot above was taken during the development process and therefore is not localized nor reflective of the final product.)

Party Buffs

Join a party for the full Bless experience!
We believe that the best way to enjoy any MMORPG is by playing with others. As an incentive for players to play the game with a variety of people, we have decided to introduce party benefits!

Depending on the number of members, classes, and races of the party members, the party leader can choose one combat effect and one lifestyle (non-combat) effect from a selection to be applied to party members!

With this feature we hope that not only those who enjoy combat, but also those who prefer the lifestyle (non-combat) aspects of MMORPGs can enjoy playing with other players!

(The screenshot above was taken during the development process and therefore is not localized nor reflective of the final product.)

User Friendly Monetization

Everyone will love our in-game shops!
Along with having no P2W in the Steam version, Bless Online’s monetization system will be user friendly.

Content token shop: We have designed it so that players can use content tokens (special in-game currency earned by just playing the game) to purchase functional items.

Lumena shop: Players can use Lumena (in-game currency purchased using real money) to buy a variety of convenience and cosmetic items.

(The screenshot above was taken during the development process and therefore is not localized nor reflective of the final product.)

Also, with the addition of the Lumena Exchange Center (name is WIP), players will be able to convert their content tokens into Lumena. This feature will allow even players who only buy the game (and nothing more!) the ability to use the Lumena shop to purchase convenience and cosmetic items.

The Lumena Exchange Center (name still WIP) is planned to work only in one direction (and we are not talking about the band here). So, you wont be able to “buy” yourself Content Tokens, but only change Content Tokens into Lumena.

The Upgraded Bless Experience

A better paced path for Bless!

Tutorial Zone
Many new players reported that they did not have the best experience playing Bless due to the game being designed with experienced MMORPG players in mind.

In the Steam version, there will be a new area specifically for new players to practice basic skills. Those who are experienced MMORPG players or who already know the basics can skip this, but even if you skip or complete the tutorial, you can always go back to it.

Guide Quests
These quests will teach you things the tutorial does not.
They are much easier to understand than the pre-existing introductory quests.

Improved Content Pacing
In Bless, players can take part in most activities even if they are only level 1. As a result, some new users reported difficulty in knowing where they are supposed to start.
To address this, we have improved the pacing at which users are exposed to new content so that they can adjust to Bless in stages instead of being overwhelmed right from the beginning.

Upgraded Monsters
In Bless, players level up through PvE combat and by experiencing a variety of events. As much of the PvE combat was relatively easy and repetitive, most players were quickly bored.
In order to solve this problem, we have updated the mobs with special skills. We are also currently developing more features that will make leveling up an exciting adventure!

We are hopeful that these changes will allow our players to further enjoy Bless Online and have an exceptional overall experience. If you are interested in testing these key features for yourself, make sure you don’t miss Bless Online’s early access in May!

Thank you,
The Bless Team

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